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Forgeworks

The studio

One smith. A growing fire.

A silhouetted smith at an anvil, facing a nebula through a workshop arch

Tyler Joseph Rubino

Founder · Forgeworks Studios

Forgeworks Studios is a new independent game studio. For now it is one person: Tyler Joseph Rubino, working late, heating ideas until they hold a shape worth sharing.

The name is the method. Games are not assembled from a checklist. They are forged — struck, folded, cooled, and struck again. Nebula Merge is the first piece off the bench: a quiet cosmic climb you can play offline, in portrait, without being rushed.

More titles are already in the furnace. They will leave the shop when they are ready, not when they are merely announced. If you play what we make, you have our respect — and our attention.

Forged in the stars.

Values

How we work the metal

Craft over clutter

Every system has to earn its place. If it doesn’t make the game better in the hand, it stays off the anvil.

Respect the player’s time

Sessions should feel complete. Progress should feel honest. Nothing here is built to waste an evening.

Iterate in the fire

First heat is never the last. We ship when the metal holds, not when the calendar says so.

Worlds that last

Atmosphere is not decoration. It is the reason you stay. We build places worth returning to.